Master the most frequently asked design pattern interview questions covering creational patterns like Singleton and Factory, structural patterns like Adapter and Decorator, and behavioral patterns like Observer and Strategy. Each pattern includes intent, structure, real-world use cases, and Java implementation.

Creational patterns 16 patterns

Singleton

Ensure a class has only one instance and provide a global access point to it.

DatabaseLoggerConfig

Factory Method

Define an interface for creating an object, but let subclasses decide which class to instantiate.

UI ToolkitLogisticsFramework

Abstract Factory

Provide an interface for creating families of related objects without specifying their concrete classes.

Cross-platformThemeDatabase

Builder

Separate the construction of a complex object from its representation so the same process can create different representations.

HTTP ClientQuery BuilderConfig

Prototype

Create new objects by copying (cloning) an existing object.

Game ObjectsDocument CopyCaching

Adapter

Convert the interface of a class into another interface that clients expect.

Legacy API3rd PartyIntegration

Decorator

Attach additional responsibilities to an object dynamically. A flexible alternative to subclassing.

StreamsMiddlewareCaching

Facade

Provide a simplified, unified interface to a complex subsystem.

SDKService LayerAPI Gateway

Proxy

Provide a surrogate or placeholder for another object to control access to it.

CachingAccess ControlLazy Loading

Composite

Compose objects into tree structures to represent part-whole hierarchies. Treat individual and composite objects uniformly.

File SystemUI TreesMenus

Template Method

Define the skeleton of an algorithm in a base class, deferring specific steps to subclasses.

ETL PipelineFrameworkLifecycle

Observer

Define a one-to-many dependency so dependents are notified automatically when state changes.

Event BusPub/SubMVC

Strategy

Define a family of algorithms, encapsulate each one, and make them interchangeable.

SortingPaymentPricing

Command

Encapsulate a request as an object for queuing, logging, and undoable operations.

Undo/RedoJob QueueTransactions

Chain of Responsibility

Pass a request along a chain of handlers. Each decides to process or pass to the next.

MiddlewareEvent BubblingApproval

State

Allow an object to alter its behavior when its internal state changes.

Order LifecycleUI StateGame AI